From 13
th to 17
th April, 2017, I visited
Perth for the first time and attended SwanCon 42. SwanCon is
Australia's longest running speculative fiction convention, and
this was its 42
nd year, with a theme of honouring the work
of Douglas Adams. They had wonderful guests of honour, and a huge
range of panels and activities — generally about four talks on at
the same time across the day from 10am 11pm or later, along with four
or more activities running in parallel, from board games, to live
action role-playing to console gaming to children's and other
activities.
(Michael Troughton and Sean
Williams holding up the SwanCon costume party sign, with
Alan Baxter keeping an eye on the effervescent crowd.)
SwanCon 42 was held at the Metro Hotel, Perth, doing a heroic job
supporting the convention (and feeding a large crowd several times a
day). The hotel strained at the seams, but in my view they can be
proud of the job they did.
I must say I was also impressed by the dedication of the
organising committee, and their ability to fix things and cope when
things unexpectedly went wrong.
This is just a short piece to record and share some notes I made
as homework for one of the two planned panels I was on. It's a
companion piece to a related panel focussed on publishing (and hence,
is over on A Toe in the Ocean of Books).
(I just intended to type up my notes,
but saw
they'd be a bit too cryptic if I did
literally just that.)
The topic of the panel discussion (organised by Michael Cogan), was "Writing: from Idea to
Page":
"Have you had a story in your head for ages you want to tell the
world but not sure where to begin? Join our panellists who have been
there and done that. Gain some tips and ideas on how to get your
story idea down onto paper."
My most excellent fellow panellists were Satima Flavell, Glenda Larke, and Meg Caddy.
I think that collectively we provided good information. Please
understand this is not a
record of what we all said, but merely some notes I made beforehand
as a memory jogger. Some of these points were made by other
panellists independently, in their own words. Because we had only an
hour and there was a lot of ground to cover, only some of these notes
were covered in the talk.
So, in no particular order, these
are my notes:
Look for the heart of your story
— what is the key thing that is the essence that's driving you to
write the story? What is it that is special and unique about your
story that's pushing you to bring it to life in other people's
minds?
For
the above navel-gazing, there are a few ways of looking at your
story, through the lens of words, that
may help you. They'll help you most if you do it once you've got
a good feel for what you want to do; but you can do it
at any stage of the writing process.
And it's simply to try writing the blurb (the short description
designed to tell them readers just enough to intrigue them — maybe
100-200 words); and/or to write down "the elevator pitch" for the
story (what you could say in one breath while to someone who asks
"What's your story about?"); and the theme of the story (what
is it exploring?). I'd add you can also try to create the "tag
line" for your story (what might appear on the front cover if it
was produced as a book).
People often talk about plotters
vs "pantsers", or people who outline and meticulously plan vs
those who fly by the seat of their pants and just write and see what
happens. Use whatever works for you. You can also mix and match.
I'm mostly a "pantser", but I've found that a sketchy outline
(just bullet points) often provides a useful anchoring framework that
I can work within or ignore as I see fit. You can use one method for
the whole story, or different methods
for different parts or at different times. E.g. I tend to use
outlines when I need to solve some complex plot issue, or work out
how on Earth the character could get into, or out of, some tricky
situation.
That kind of leads me to the
beautiful piece of luck that writing can help you write… When we
create stories, we use three parts of our minds: the rational part,
the unconscious, and our memory. Now, imagine
trying
to construct an entire novel
in your
head: working
it all out and then just sitting
down and start typing it up. Crazy,
right? But you can paralyse
your creative writing by trying to do that same kind of thing for
much shorter things than a novel. It might be just a scene, or even
just a piece of description.
Sure, spend some thought and try
to work things out in your head: it's far faster
and less effort than writing it down. But if you find you're not
getting anywhere, or going around in loops, then just sit down and
start writing.
You write stuff down so you don't
spend 90% or 99% of your mental capacity just remembering everything.
The blank page is not your enemy, it's your friend. It's an
external part of your memory that can hold your thoughts and ideas
effortlessly to free the rest of your mind to work on everything else
that will go into your story. So, write stuff down that will be or
may be useful: ideas of all sorts, bits of the story, sections of
dialogue, possible bits of plot, a cool situation or setting…
whatever you like. Once it's written down on your "external
memory surface", it won't be distracting you at inopportune times
saying "Don't forget me!"
And here's a related secret:
once an idea is written down, you've basically put some very
well-behaved modelling clay down that's ready and willing for you
to shape it and improve it. It doesn't have to be anywhere near
perfect when you write it down. There's an excellent quote from
Terry Pratchett: "The
first draft is just
you telling yourself the
story."
Read a lot. Write.
Always be looking for ways to
improve what you write. Read about writing; read advice from others
(Google searches will tend to find you stuff that is popular with
other people); get reviews from other writers. But most of all,
write.
Writing is a very learnable
skill: you learn it by writing,
while consciously trying to improve. (I don't mind literally all
the time: that would be distracting and unhelpful when you're "in
the flow" and creating!) But be open to learning new stuff, and
finding weaknesses in your own work. It's very learnable, but it's
also one of those skills that requires thousands of hours of
practice.
Know your characters. Know
your world. You can learn about them by writing down whatever you
dream up for them! Don't write this stuff down thinking it needs to
go into your story: it doesn't. It's so that you, the author,
gains a deeper understanding of some of the key things in your story.
For your characters, the personality is more important than their
appearance. So make sure you pose yourself some fun questions about
them that will give you a deeper understanding of what drives them.
What music do they like? What food? What clothes do they love or
hate? What do they spend money on? What piece of clothing would they
put on first in the morning? What thing did they love most as a
child?
Likewise, pose yourself some
suitable (and helpful) questions regarding the setting.
Write these things down in
some kind of background notes file. Use enough organisation so that
you don't lose them, so you can find them if you need to remind
yourself of them later. Write them down: it will help you remember,
and it's more practice in writing.
Look for a writer's group
and participate. But bail out and find another or form your own if
you're not getting what you need from the group. I highly recommend the
Online
Writing Workshop for Science Fiction, Fantasy and Horror
— reviews by other writers are the DNA of the site/community, and
the site itself is wonderfully powerful and helpful in sharing and
reviewing among the members. It
costs US$50/year, which is super cheap for what you'll get from it
(because 99% of the value comes from the members themselves writing
and receiving reviews), and you can even try it for a month for free.
I feel sorry for other genres that they don't have a site as good
as this available to them.
Accept criticism and try to
learn from it — if you sense it's been given honestly, i.e. with
good intentions. But keep in mind that no piece of writing will
please everybody. Just because one person doesn't like or ‘get'
what you're saying, is not a reason to change it. But if two
people tell you that a specific thing didn't work for them, it
probably means there's something odd there. But if they tell you
how to fix it, they're probably wrong: only you can know how to
alter that piece to avoid that reaction. (Paraphrasing Neil Gaiman, I
think.)
On the subject of improving
your writing, go back to some of the stories you love. Actively study
them and try to work out why. The consider whether something like
that would be something you'd like to do, and start practising
doing it.
Look for your own writing
style — every writer has their own distinct style. ‘Different'
can be good. But to get a feel for how other writers work, and the
range of literary devices that are available for you to use as you
see fit, try some exercises of writing a something in
the style of an author
you admire. Something reasonably short, just so you get a feel for
how that technique works. Stretch your writing muscles.
Less is often more. If you
can express something in fewer words, without changing the feeling or
the meaning, then those words will
have greater impact. (I think of poetry as like distilled alcohol:
it's strings of words that have been super-concentrated so they
pack a powerful punch.) Pretend
you have a word budget: you kind of do.
The reader will appreciate you using only the words you need to
achieve the effect you want. Omit details which the reader can fill
in for themselves.
Trust your readers'
intelligence. You don't need to spell everything out for them. They
will enjoy figuring stuff out and piecing things together for
themselves. Don't spoon feed them, or lead them buy the nose. Leave
them room to exercise their own imagination, too.
If you write something odd,
readers (especially if you're little known), are likely to think
"Oh, look, there's a mistake." and be thrown out of the story.
So, when you are doing something deliberately odd, make sure you also
provide some subtle hint, some indication, that lets the reader know
that you know it was odd. Then they won't think "Mistake",
they'll think "Ooh, weird, what's going on here, I must read
on."
It's less
effort to learn the writing craft by writing short stories, simply
because when you find problems in your writing style and go back to
fix them, there's proportionately less to fix. But if you are not
interested in writing short stories, or don't like them, then
don't!
Do have a go at writing
poetry. It's hard! But valuable. Learn about poetic devices, too.
Sometimes they're useful to use in prose, a little.
Keep a pen and pencil beside
your bed in case you have a great idea as you're falling asleep or
waking up. Write it down. Ideally, with some light on, even if it's
just enough to make sure your sentences don't run over the top of
each other.
Think about flow. I see
books as made from lots of interleaving flows operating across a
range of levels. At the bottom level are the words of a sentence,
which give you both the flow of the sounds but also a flow of
meaning, and emotion. The rise and fall of these flows lead to a
rhythm in each. Very similarly, when the sentences are showing a
dialogue, or just letting us see the flow of ideas inside someone's
head, the ideas should usually flow smoothly, each one connecting
somehow to the next. Until, of course, you signal that that thread
has stopped. Mostly, these flows will connect smoothly: but you can
get a lot of impact from jarring or breaking the flow, provided you
have done it consciously for that purpose.
The next level up are
paragraphs, and then pages, and scenes, and chapters, and the whole
book, or books. There are flows in pace, in density of writing, in
emotion, in intensity, … any sort of quality you want to imbue in
your story. Gradually learn to be aware of these flows.
You do need to vary the
rhythm. Monotony gets boring pretty quickly. But don't just vary
the rhythm randomly: be aware of the flows, and build and release the
rhythms to
create the effects
you want in your
story. This applies
across all the levels.
Unlike literary fiction,
other stories must have a plot, not just a story. (A story = "this
happens, then this, and this". A plot = "this happens, and
because of that, this happens,
and that leads to this.)
Trust your unconscious. You
can set it working on a creative problem by thinking about your
problem, feeding in or refreshing your mind by consciously going over
the information relevant, that may include all the requirements that
the solution must satisfy. Consciously be aware that you're doling
this to feed the raw data to your unconscious so it can get to work
on the problem. Then do something else that will distract your
conscious mind. And every now and then, do a little revisit to the
problem so to keep things bubbling along. Sooner or later, the
solution will pop into your head.
None of these are rules. Even
if they are, if you know you're breaking a rule, but you're doing
so for a good reason, then that's almost always going to be fine.
So there are lots of things
to learn about writing, but it is a very learnable skill. But the
work you put into learning about writing should be small compared to
just writing your stories. You learn writing mainly by doing it.
Don't think that you have to learn everything before you can "start
to write". Just write.